We ushered in the first day of the new year with a monster-sized Mordheim battle on the new grassland terrain boards. Five warbands versus over a hundred Orcs! Click through for pics and battle report!
Here are some pictures of the third grassland terrain board in progress, along with some shots after it was finished.

Two of the grassland boards are completed now. Click through for some pics of the second board in progress and a couple of the two completed boards together with a few scenic items added in. These first two boards contain relatively few built in terrain features. The remaining two boards are a bit more challenging!
Click through for a couple of closeups of the first of four grassland terrain boards I’m working on. I can’t decide if I should add more flocking material, or just let the brown colored hydrocal continue to show through in spots. I’ll defer the decision for now and work on the second board!

I’m working on four grassland terrain boards in anticipation of our next Mordheim campaign, which will be an Empire in Flames campaign. Each board is two foot by four foot dense packing stryofoam, two inches thick. I bought the foam about six years ago, mounted them on fibreboard and carved them about two years ago, and until about a month ago they’d been rattling around in my basement gathering cowbwebs. So you get a sense of how fast I work. I’ve now hauled them up into the house and have to finish them before my wife loses patience. The first one is done. Its only interesting terrain feature is a pond, which you see in the pic with only about half the water (Envirotex Light) poured into it.
The surface was covered with hydrocal tinted brown, except for the roads which were done with spackling compound and a little sand. I painted the roads, then incrementally sprayed contact cement over the rest of the surface and covered with flocking material of various colors and sizes. Scenery cement was liberally applied on top of the flock over a series of days. The pond bed was painted, then the envirotex added in about three layers. The first layer had a green tint done with paint, so that it dried cloudy but still translucent. The second layer had just hint of tint, the last layer was clear. Black duct tape was added around the edges to give it a finished look. I still need to add a sealant over the top of everything after the pond has dried fully.
Next week, onto the second board. This one is also light on terrain features, with only a single rounded hill and roads. The last two boards will be quite a bit more challenging. One has a road ascending into a mountainous area, the other has hills and a creek running through it.
Mr. Kingsbury has updated some things for his ArmyBuilder 3 File found here.
Changes include:
- Addition of the Gunnery School warband from Nemesis Crown expansion
- Skaven warbands (Skyre, etc.) used for our Warpstone Campaign are included
- Several fixes to Adventurers warband from Karak Azghal setting
We finally started out Mordheim Campaign this past weekend! I am playing Bretonnians, my brother-in-law Michael Kingsbury is playing Lizardmen, and our friend Michael Stamps is playing the Adventurers from the Karak Azgal rules. In our first weekend of play, we got in six campaign turns and six combat scenarios. Continue reading »
I’ve just finished printing custom playing cards for our upcoming Mordheim campaign using card sheets purchased from PlainCards. Compared to purchasing blank business cards or name badge cards from the local office supply store, this approach has a lot to recommend it. The one challenge is getting the cards out of their sheets without damage, but with a little practice that isn’t hard. Pictured below are two finished decks: Lizardmen and Bretonnian.
I’ve been working on some extended campaign rules for Mordheim recently, and a first draft is complete. It’s a map-based campaign where player warbands will move through the areas of Mordheim attempting to collect a set of very powerful wyrdstone shards before Skaven NPC warbands beat them to it.
The campaign rules can be found here. The map above (click to see full size) was published by GW, but I have edited it for map-based campaign play.
In preparation for a Mordheim campaign, I’ve finished a couple of new scenarios. I have them over on google docs at the moment, as WordPress does not seem to like multi-column content in its pages very much.
The first scenario, The Rat Race, is a chase after a pack of giant rats that have run off with a pile of loot in a very, um, gastronomical way.
The second scenario, A Stake in Time Saves Ryan, is an affair involving a cocky priest, a bag of stakes, a bunch of vampires, a secret door, and general chaos.
Neither of these has been playtested yet! Hope to do so soon.
In addition, my friend Michael Stamps has a very deadly looking new scenario called Bug Hunt that involves warbands searching the area for aliens from a crashed vessel. If comets can hit Mordheim, why not a flying saucer or two? This scenario would be a great opportunity to use GW Tyranid or Starship Trooper miniatures.
