Click through to join our heroes on a coffin hunt of the Bachmeir Baurnhof campaign area!
Day nine defending Nachtdorf dawned sunny and clear. With town morale at three, the heroes decided to head for the fortified farmhouse of Bachmeir Baurenhof. Even though we had already cleared Strangulf’s coffin from this area, it is the easiest area due to the presence of Orc bandits, who often interfere with undead close to the farmstead. If we could stake one or two minor vampires, we could get town morale back up and buy us a few turns without having to worry about a campaign loss due to morale falling to zero.
All of my Sisters of Sigmar except for Mother Madira, including the new henchperson Emmaline, were included in the expedition. Michael Stamps sent Big Boss, Popsi, KillMeNow, Frito, and Wooly, leaving Sparks, Spam and IDieSoon in town to work on defenses and weapons. Michael Kingsbury’s Kislevites sent their full force, along with their new bear and henchman. This constituted a large allied force to secure a successful outing. Two of our new Halfling Scouts led a group of townfolk out to find supplies, while the other Halfling snored loudly in bed, as he had been on patrol duty the previous evening. Father Jonas tended to the bitten, and Father McManus assisted Mother Madira preparing blessed water.
Along the way to Baurenhof, a Shadow Elf by the name of Torian introduced himself to the heroes and offered his assistance for a few days (my brother Michael’s character, allowing him to run one good guy in addition to the Vampire Forces while visiting for holidays).
Initial Vampire Forces milling around Baurenhof were numerous, but not terribly strong. There were eight Skeletons, six Zombies, three Ghouls, a Ghast, two Dire Wolves, one Grave Guard Seneschal, and a Cairn Wraith. The Cairn Wraith was probably the strongest villain on the board. The Orc bandits were mostly holed up in the otherwise deserted farmstead, but a small patrol led by the Orc Boss were visible just to the east of the farmstead, prepared to defend their territory from all comers.
Allied forces, numbering in the mid twenties, came in from two board edges in roughly equal groups, each led by a scout. One group entered from the west edge, on the far side of the stream. Most of the warriors in this group came in from the southwest, near a bridge crossing the stream. This group, led by Gustav, consisted of several Dwarves, a few Sisters, and a couple of Kislevites. A few warriors entered on the north side of this edge, close to a ruin that might contain a vampire coffin. This small squad consisted of Dwarf henchmen Frito and Daft Wooly, along with the Kislevite Boris.
The second group of allies came in far from the first, along the northeast board edge. This group contained the remaining Sisters, the bulk of the Kislevites, and the Shadow Elf Torian.
With the start of allied turn one, a group in the northeast comprised mostly of Sisters along with Kislevite Misha ran into a ruined temple to search for a coffin. Similarly, Torian and Sisters Nadja and Isolde moved to a another coffin near the edge, under some trees just east of the Orc watch tower. This group did not have to run, so they hid upon reaching their location. A group of Kislevites on the easternmost edge of our line held their ground and fired at nearby Dire Wolves, with Luka taking one out with her fancy throwing knives (magical, allowing two throws per turn, and she has also taken the Knife Thrower skill so she gets four shots per turn)!
In the west, a group of heroes charged zombies that were milling around near the bridge. Sisters Simone and Veronica each took out a zombie, and TrollSlayer KillMeNow also contemptuously quisanarted a zombie. Frito, Wooly, and Boris moved toward the ruin on the hill overlooking a small waterfall. At the end of allied turn one, we made two coffin search rolls. The large group of Sisters in the temple ruin successfully located their coffin and opened it to reveal a sleeping minor vampire! Sister Anne in this group conveniently was equipped with a Rosewood Stake, but unfortunately was not in base contact with the coffin, meaning it would be turn three before she could pound the stake through the thing’s heart.
During the Vampire Forces first turn, a Dire Wolf charged and took out the newly acquired Kislevite Bear in the northeast, an ignominious start to the campaign for the beast. A ghast and a ghoul ambled toward the church ruin where the Sisters had unearthed the minor vampire, and the Cairn Wraith also glided in this direction. A large group of skeletons moved toward the bridge in the west, and a smaller group of skeletons in the southeast moved toward the Orc farmstead. In the Orc part of the turn, a Boy near the farmstead charged and took out a zombie that had wandered to close to their territory. The Orc boss along with some Boyz and BigNutz the Troll advanced towards the small group of skeletons that were approaching the farmstead from the southeast.
In the allied second turn, our scenario expiration roll took us to a total of eleven out of thirty. Salrya and Misha charged a ghast that was threatening the group occupying the ruined temple in the northeast. Anton, Luka, Martin and David held their ground so they could fire on the remaining Dire Wolf. Torian and his two accompanying Sisters continued to hide in a small wood near the Orc watchtower looking for a coffin. In the west, Dwarves charged the skeletons that had moved onto the bridge, the rest of the allies moving in behind them.
In the shooting phase, a distance shot from Kislevite Stepan took out a skeleton in the back ranks of the group on the bridge. Martin knocked down the Dire Wolf in the northeast, and Luka managed to miss it with all four of her throwing knife shots, a great example of Mr. Kingsbury’s ability to roll spectacularly poorly from time to time (shown below) – at least when rolling for his own models!
In close combat, Salrya and Timofey combined to take out the ghast in the temple ruin, and on the bridge another skeleton fell to KillMeNow.
Vampire Forces turn two went well for the allies. To start things off, Michael Weaver failed to roll any reinforcements for the villains, which helped enormously. The skeletons in the southeast charged BigNutz the troll, and somehow managed to wound him twice and leave him stunned. The Cairn Wraith charged into Sister Salyra, but failed to hurt her and fell to the ground Knocked Down by her return hammer blows. On the bridge in the west, skeleton counter charges failed miserably, with KillMeNow and Kislevite Timofey both taking out their bony opponents. In the Orc turn, a zombie fell to an arrowshot from the Boys in the watchtower, and the Orc Boss crushed one of the skeletons that had taken BigNutz down.
Player turn three began with Luka, disgusted by her last knife throw, declaring a charge on the downed Dire Wolf and dispatching it. Near the ruined temple, Misha charged a ghoul that was threatening Salyra, also taking it out. Salyra finished off the Cairn Wraith with her blessed hammers, leaving the area of the ruined temple clear. Anne, just inside the temple, capped this off by hammering a rosewood stake through the heart of the minor vampire found earlier.
Just to the west of the ruined temple, the small group led by Torian finally located a coffin, finding a minor Treasure inside. In the far west, Gustav and a few Kislevites searched under the west end of the bridge for a possible vampire coffin. Other warriors in the group crossed over the stream.
Vampire Forces turn three was uneventful, which was very good for the allies. Again, there were no reinforcements, and few undead troops left to threaten us. The two skeletons remaining on BigNutz failed to take him out, and in the Orc turn the boss and his ladz finished them off.
With things looking promising on player turn four, Isolde and Nadja accompanied Torian across the road toward the Orc watchtower and another possible coffin in that area. The group in the ruined temple also began to move west. The Kislevites in the northeast, finally with no targets, moved to climb a nearby rocky slope to get at another coffin location. In the far west, the hunt for the coffin under the bridge continued, with other forces closing on a hill near the Orc farmstead across the stream that contained another possible coffin. In the northwest corner, Boris, Wooly, and Frito finally got close to the coffin they were trying to find.
Vampire Forces turn four finally resulted in some undead reinforcements. A couple of ghasts appeared near the farmstead, three skeletons entered the board near Torian and the two Sisters, and a Necromancer with a Soul Stealing spell came in from the northwest, near where Boris, Wooly, and and Frito were hunting for a coffin. These new forces moved towards the warriors they could see, but did no damage to the allies this turn. The Necromancer did attempt to steal a soul, but failed to get the spell off.
With player turn five, Torian, Nadja, and Isolde charged into the three nearby skeletons. Unfortunately, Torian was taken out of action in the exchange of blows. The Kislevites climbed the hill in the northeast, and at the end of the player turn located a coffin containing another minor vampire! In the southwest, Popsi, KillMeNow, and Sister Veronica moved closed on a coffin under a tree, and the coffin under the bridge further to the west proved to be empty, as did the coffin in the northwest ruin where Frito, Boris, and Wooly were being threatened by the lurking Necromancer.
To start of Vampire turn five, three giant rats, poisonous due to the event card from the previous night, popped up close to where the skeletons were fighting with Sisters Nadja and Isolde. These rats charged into the melee, and Sister Isolde was taken out of action. Near the farmstead, a ghoul that had brashly charged the Orcs took the troll BigNutz out of action. On the subsequent Orc turn, a gang charge by Boyz returned the favor and took the ghoul out. The Necromancer in the northwest continued to avoid the heroes, casting his soul-stealing spell again but failing to get it off. A zombie wandered over from the farmstead area to help his efforts.
On player turn six, with the scenario expiration counter now at 23 out of 30, we failed to do much damage to the new undead forces. Sisters Winifred and Emmaline rushed in to help Nadja, but failed to harm the rats or remaining skeleton. Frito did manage to kill the zombie that had wandered over to screen for the Necromancer in the northwest.
Vampire Forces turn six was a little rough for the players. The Necromancer finally got his spell off, sucking a wound from Daft Wooly and unfortunately also taking him out of action. In the middle of the western edge of the board, a skeleton finally took Sister Nadja out of action. Our losses were beginning to mount at this point. Sisters Winifred and Emmaline each did take out a poisonous rat, which helped thin that combat down a bit to size.
On player turn seven, we rolled a one for our scenario expiration, so our total was now twenty four. Anton staked the minor vampire his Kislevites had discovered on the hill in the east, and the combat with the skeletons and the rats in the north was a standoff. In the undead half of the turn, the Necromancer got off his spell again, and again took a model out of action, this time Boris. Sisters Winifred and Anne both took out skeletons that had charged them in the north. In the Orc part of the turn, the two archers on the watchtower spotted two ghasts in the woods around them, and opened fire on them.
For player turn eight, the expiration roll increased to 26 of 30. Popsi, lurking under a hilltop tree near the farmstead, fired a crossbow shot at the Orcs on the watchtower. The shot “thunked” ineffectually into the railing of the tower. Trollslayer KillMeNow eyed the Orc farmstead from the hill, decided proximity of greenskins was just too much for him, and took off towards the Orc-loaded farm on his lonesome. Sister Veronica sighed and followed, along with Dwarf Captain Big Boss.
With the battle in the north now over, a group of Sisters moved around the combat near the watchtower to try to uncover another coffin. The kislevites in the east moved down the slope of the hill where they had dispatched their vampire, heading for the area where BigNutz the troll fell earlier in the fight.
In the undead part of the turn, two Dire Wolves appeared as reinforcements on the east edge, unfortunately in charge range of the rear of the Kislevite group. They both charged Captain Anton, taking him out of action for the second scenario in a row! Mr. Kingsbury was understandably distraught, but things would get worse with the injury roll later. The only other assault was made by the two ghasts in the north, who scaled the watchtower and attacked the Orc archers there. Both were repulsed, falling to the ground, but neither was taken out of action.
Player turn nine took our expiration roll to 27 out of 30, and a couple of coffin contents were revealed to contain loot, but the mood now was a bit more somber with a fair number of our warriors out of action including one of the captains. Frito took the incredibly troublesome Necromancer out of action, and KillMeNow continued to charge the farmstead, with Veronica and BigBoss staying safely behind the crazy fellow. Popsi “thunked” another quarrel into the watchtower, which the Orcs heard, but ignored as their attention was below the tower at the ghasts that kept trying to get up to them.
With player turn ten, the expiration roll went over thirty, so this would be our last turn. KillMeNow finally kicked open the door to the farmstead (once again, he reached the Orcs just in time for the scenario to end). Popsi finally managed to take one of the watchtower Orcs out of action, but there were no other significant accomplishments for the players.
With that, the scenario ended, and we moved onto our injury rolls. Unfortunately, both Captain Anton and Boris the Streltsi proved to be dead. This would bring our fatality count for the campaign to three, having lost the Dwarf henchman Mopsi on the first weekend of the campaign. Sister Isolde survived her injuries, but with a sucking chest wound (-1 Toughness) and a bad leg (cannot run). The remaining warriors taken out of action recovered in full. Kingsbury was somewhat traumatized by his Kislevite losses, but in partial compensation by the fates, he rolled two “Lads Got Talent” results for his henchman advancements, taking him up to six heroes for the first time in the campaign.
Our exploration roll resulted in the ability to place two models anywhere we liked for the next scenario, along with some minor loot.
Resolving the rest of our town actions for the day phase of turn nine, we produced more Blessed Water, another blessed Rosewood Stake, and more Silver Bullets for Big Boss to use in his double-barreled pistol. Father Jonas also healed a bitten townie.
For the night phase of turn nine, we drew the “Journey into Shadows” event card, which gave Strangulf an Influence Point in the Schattenturm game area. This gave him Full Influence in that area, which allowed him to add three more necromantic spells to his hand, lowered our morale by two, and earned him a campaign reward: “Ash”, a zombie knight. Ash will be able to appear in town attacks or Schattenturm scenarios as a command roll result. We had one turn of a bitten into a vampire during the night, lowering town morale by yet another point. We ended up with morale close to where we began, but had we not staked the minor vampires, it would have been a campaign loss! Hopefully we would protect an additional room from vampires in day ten, using Garlic and Blessed Water, making it more unlikely for bitten to turn.
With that, turn nine came to a close. I will get the day part of turn ten, the last thing we accomplished over this past weekend, posted soon!