Sep 232010
 

A Variant Pirate Warband For Mordheim

by Michael Weaver

Micheal has worked up and play-tested a new warband for Mordheim, allowing pirates from different Warhammer races to be included in the same crew!  Enjoy!

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26-May-2010 20:30, Panasonic DMC-TZ3, 3.9, 6.5mm, 0.05 sec, ISO 200

 

The maximum size of a Free Brotherhood Warband is 15.

Special Rules:

A Mongrel Lot: If the Free Brotherhood warband has more than one race in it, then before each game the Captain must make a leadership check.  If he fails, roll 2d6 on the table below:

2 – 3    Gimme it now, you poxed weevil! The Free Brothers brawl among themselves.  Randomly determine d3 members of the warband (excluding the Captain); those members of the band miss the next game, recovering from their wounds.

4 – 5    Well, I hope we all learned a lesson here.  The Captain had to act quickly to prevent a brawl.  Randomly choose one crewman (henchman); that crewman misses the next game while recovering from the captain’s “lesson”.

6 – 7   We’re not bleedin’ waiting any longer – move out! Randomly choose d3 crewmen (henchmen).  These crewmen are not deployed on the board at the start of the game.  Each turn, the Free Brotherhood player rolls individually for each of the slackers to see if he shows up.  On the first turn, a roll of 6 indicates that crewman has shown up, on the second turn a 5+ indicates the slacker in question arrives, on the third turn a 4+ indicates an arrival, etc.  Each of the slackers will appear on the edge of the board in the Free Brotherhood’s deployment zone when he finally does show up.  No rum rations for these lads for a week!

8 – 9   Good party.  Time to work, now.  The warband drank a week’s worth of rum last night.  Warband members cannot run on the first d3 turns of the game.  (A vampire captain is excluded from this penalty, although his crew are not!).

10 – 11  No Effect

12    Right – we’ll see about that! Two members of the warband have a bet going as to which of them is them deadliest killer.  Randomly choose two crewmen (henchmen); these crewmen are +1 WS and +1 attack until one of them takes an enemy out of action, or until one of them is taken out of action.  If one of the two wins the bet by taking an enemy out of action, that crewman receives +1 experience point at the end of the game, and if he earns an advancement roll he may adjust that roll by -1/+1.

HEROES

Captains

The warband must have one captain, chosen from the options below.  All captains have the Leadership special ability, and start with 20 experience points.

Vampire Captain (110 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

6      4       4       4        4        2       5      2       8

Special Rules: Cause Fear; Immune to Psychology; Immune to Poison; No Pain

Skill Lists: Free Brotherhood, Combat, Academic, Strength, Speed

Weapon options: dagger, mace, hammer, axe, sword, double-handed weapon, pistol, dueling pistol.

Armor options: light armor, shield, helmet.

Reiklander Captain (60 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       4       3       3         1       4      1      8

Special Rules: Leadership range of 12”; human crewmembers, including heroes, can be equipped with longbows

Skill Lists: Free Brotherhood, Combat, Shooting, Academic, Strength, Speed

Weapon Options: dagger, mace, hammer, axe, sword, double-handed weapon, longbow, pistol, dueling pistol.

Armor options: light armor, shield, helmet

Marienburger Captain (60 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       4       3       3         1       4      1      8

Special Rules: The Captain’s starting equipment costs only 80% of the standard price; always add 10% to the amount the warband receives for selling shards; the captain adds +1 to his search roll for rare items.

Skill Lists: Free Brotherhood, Combat, Shooting, Academic, Strength, Speed

Weapon Options: dagger, mace, hammer, axe, sword, double-handed weapon, pistol, dueling pistol.

Armor options: light armor, shield, helmet.

Middenheimer Captain (60 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       4       4       3         1       4      1      8

Special Rules: None

Skill Lists: Free Brotherhood, Combat, Shooting, Academic, Strength, Speed

Weapon Options: dagger, mace, hammer, axe, sword, double-handed weapon, pistol, dueling pistol.

Armor options: light armor, shield, helmet

Tilean Captain (60 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       4       3       3         1       4      1      8

Special Rules:  Human crewmembers, including heroes, can be equipped with rapiers and crossbows

Skill Lists: Free Brotherhood, Combat, Shooting, Academic, Strength, Speed

Weapon Options: dagger, mace, hammer, axe, sword, rapier (15 gc), double-handed weapon, crossbow, pistol, dueling pistol.

Armor options: light armor, shield, helmet

Bretonnian Captain (60 Gold Crowns to Hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       3       4        3        1       4      1       8

Special Rules: Pays only half price for starting armor

Skill Lists: Free Brotherhood, Combat, Strength, Speed

Weapon Options: dagger, axe, sword, mace, double-handed weapon, longbow, crossbow

Armor Options: light armor, shield, helmet

Dwarf Captain (85 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

3      5       4       3       4        1        2      1       9

Special Rules: Hard to Kill, Hard Head, Armor

Skill Lists: Free Brotherhood, Combat, Shooting, Strength

Weapon Options: dagger, mace, hammer, axe, dwarven axe (15 gc), sword, double-handed weapon, pistol, dueling pistol.

Armor Options: light armor, shield, helmet

Orc Captain (80 Gold Crowns to Hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       4       4        4        1       3      1      8

Special Rules: None

Skill Lists: Free Brotherhood, Combat, Shooting, Strength, Speed

Weapon Options: dagger, club, axe, sword, double-handed weapon, pistol, dueling pistol.

Armor Options: light armor, shield, helmet

Dark Elf Captain (80 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

5      5        4      3       3         1       6      1       9

Special Rules: Excellent sight; won’t use black powder weapons

Skill Lists: Free Brotherhood, Combat, Academic, Shooting, Speed

Weapon Options: dagger, axe, sword, double-handed weapon, repeater crossbow (40 gc), crossbow pistol (35 gc)

Armor Options: light armor, shield, helmet

First Mates

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26-May-2010 20:31, Panasonic DMC-TZ3, 3.9, 6.5mm, 0.033 sec, ISO 200

 

Free Brotherhood warbands can have one first mate, and no more.  Choose from the following options.

Reiklander First Mate (8 experience; 35 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       3       3       3         1       3      1      7

Special Rules: None

Skill Lists: Free Brotherhood, Combat, Shooting, Strength

Weapon Options: dagger, mace, hammer, axe, sword, double-handed weapon, longbow, pistol, dueling pistol.

Armor options: light armor, shield, helmet

Marienburger First Mate (8 experience; 35 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       3       3       3         1       3      1      7

Special Rules: The First Mate’s starting equipment costs only 80% of the standard price; he adds +1 to his search roll for rare items.

Skill Lists: Free Brotherhood, Combat, Shooting, Speed

Weapon Options: dagger, mace, hammer, axe, sword, double-handed weapon, pistol, dueling pistol.

Armor options: light armor, shield, helmet

Middenheimer First Mate (8 experience; 35 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       3       4        3       1        3      1      7

Special Rules: None

Skill Lists: Free Brotherhood, Combat, Strength, Speed

Weapon Options: dagger, mace, hammer, axe, sword, double-handed weapon, bow.

Armor options: light armor, shield, helmet

Tilean First Mate (8 experience; 35 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       3       3       3         1       4      1      7

Special Rules:  None

Skill Lists: Free Brotherhood, Combat, Shooting, Speed

Weapon Options: dagger, mace, hammer, axe, sword, rapier (15 gc), double-handed weapon, bow, pistol, dueling pistol.

Armor options: light armor, shield, helmet

Bretonnian first mate (8 experience; 30 Gold Crowns to Hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      3       3       3        3        1       3      1       7

Special Rules: Pays only half price for starting armor

Skill Lists: Free Brotherhood, Combat, Strength, Speed

Weapon Options: dagger, axe, sword, mace, double-handed weapon, longbow, crossbow

Armor Options: light armor, shield, helmet

Dwarf First Mate (12 experience; 55 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

3      4       3       3       4        1        2      1       9

Special Rules: You cannot have a Dwarf First Mate if the Captain is an Orc; Hard to Kill, Hard Head, Armor

Skill Lists: Free Brotherhood, Combat, Shooting, Strength

Weapon Options: dagger, mace, hammer, axe, dwarven axe (15 gc), sword, double-handed weapon, pistol, dueling pistol.

Armor Options: light armor, shield, helmet

Orc First Mate (15 experience; 40 Gold Crowns to Hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4       3       3        4        1       3      1      7

Special Rules: You cannot have an Orc First Mate if the Captain is a Dwarf.

Skill Lists: Free Brotherhood, Combat, Shooting, Strength

Weapon Options: dagger, club, axe, sword, double-handed weapon, bow, pistol.

Armor Options: light armor, shield, helmet

Dark Elf First Mate (12 experience; 45 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

5      5        4      3       3         1       6      1       8

Special Rules: Excellent sight; won’t use black powder weapons

Skill Lists: Free Brotherhood, Combat, Speed, Shooting

Weapon Options: dagger, axe, sword, double-handed weapon, repeater crossbow, crossbow pistol

Armor Options: light armor, shield, helmet

Cabin Boys

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26-May-2010 20:30, Panasonic DMC-TZ3, 4.4, 9.5mm, 0.067 sec, ISO 200

 

Free Brotherhood warbands can have a maximum of two cabin boys, and no more.  All cabin boys start with zero experience.  Choose from the following options.

Human Cabin Boy (15 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      2        2      3        3        1       3      1       6

Special Rules: None

Skill Lists: Free Brotherhood, combat, shooting, speed

Weapon Options: dagger, axe, sword, double-handed weapon, bow, pistol

Armor Options: light armor, shield, helmet

Goblin Cabin Boy (15 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4       2       3       3       3        1        3      1       5

Special Rules: None

Skill Lists: Free Brotherhood, combat, shooting, speed

Weapon Options: dagger, club, sword, shortbow, pistol

Armor Options: light armor, shield, helmet

Halfling Cabin Boy (20 Gold Crowns to hire)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      2       4       2       2         1       4      1      8

Special Rules: None

Skill Lists: Free Brotherhood, combat, shooting, speed

Weapon Options: dagger, axe, sword, club, bow, pistol

Armor Options: light armor, shield, helmet

HENCHMEN

All henchmen start with zero experience points.  Crewmen may be equipped with weapons and armor chosen from the Crewman Equipment List.

0-10 Human Crewman

25 Gold Crowns to hire

M   WS    BS    Str     To    Wds    In    At    Ldr

4      3       3       3        3       1        3     1        7

0-3* Dwarf Crewman

40 Gold Crowns to hire

M   WS    BS    Str     To    Wds    In    At    Ldr

4      4        3      3        4        1       2      1       9

*Adjusted as follows: +2 if the Captain is a Dwarf; +1 if the First Mate is a Dwarf; -1 if the Captain is an Orc

Note: Dwarf crew benefit from the Hard to Kill, Hard Head, and Armor Special rules

0-3* Orc Crewman

30? Gold Crowns to hire (Orc Boyz cost 25, the same as human warriors [crew]– but have +1T)

M   WS    BS    Str     To    Wds    In    At    Ldr

4      3       3       3        4       1        3      1       7

* Adjusted as follows: +2 if the Captain is an Orc; +1 if the First Mate is an Orc; -1 if the Captain is a Dwarf

0-3 Goblin Crewman

15 Gold Crowns to hire

M   WS    BS    Str     To    Wds    In    At    Ldr

4      2       3       3        3        1       3      1       5

Note: A goblin who becomes a hero by rolling “The Lad’s Got Talent” cannot choose the strength skill list as one of his lists.

0-2* Dark Elf Crewmen

35 Cold Crowns to hire

M   WS    BS    Str     To    Wds    In    At    Ldr

5      4       4       3       3         1       6      1       8

*Adjusted as follows: +2 if the Captain is a Dark Elf; +1 if the First Mate is a Dark Elf.

0-2 Skaven Crewmen

20 Gold Crowns to Hire

M   WS    BS    Str     To    Wds    In    At    Ldr

5      3       3       3        3        1       4      1       5

0-1 Ogre Crewmen

160 Gold Crowns to Hire

M   WS    BS    Str     To    Wds    In    At    Ldr

6      3       2       4        4       3        3      2       7

Special Rules: Large Creature, and Causes Fear; earns experience as normal as a henchman, but if promoted to hero by a “The Lad’s Got Talent” roll, counts as Dim Witted (takes twice as many experience to earn subsequent improvement rolls). If promoted, he can only take the combat and strength skill lists.

Crewmen Equipment list

Item                          Cost

Axe                             5 gc

Club/Mace/Hammer  3 gc

Dagger                       2 gc

Sword                      10 gc

Bow                         10 gc

Blunderbuss             30 gc

Handgun                  35 gc

Pistol/brace             15 gc/30 gc

Short Bow                5 gc

Throwing Knives   15 gc Rare 5

Buckler                    5 gc

Helmet                   10 gc

Light Armour         20 gc

Shield                       5 gc

Free Brotherhood Skills

Black Powder Expert: the hero can use any blackpowder weapons (not available to Dark Elf heroes).

Sail Monkey: the hero counts as if he had +1 point of initiative for purposes of climb, jump down, diving charge and jumping over gaps checks.

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