Hero Turn 6
This would be the last turn we were able to play, as Stacy had to catch a plane the next morning and needed to pack. Ironically, she would miss her flight and leave a day late, but despite her Augur Ilonike she failed to perceive this fact.
All three hero warbands making rout checks passed them yet again, and the Orcs in the center of the table still had not found their loot yet. A new group of Orcs, the last one, was revealed however. A group of Orcs led by a Shaman appeared in the middle of town, a block away from the large ruin where the Mother Superior had been waging her battle against Goblin-kind.
During movement, the Skink Priestess and Mother Ilone gave chase to the Goblin that had cut down Guillame, leaving their henchmen to take care of the few remaining Goblins knocked down or stunned in the ruin. This chase took them to the mouth of an alley near a last unrevealed card, and sure enough a new group of Orcs appeared: A Shaman leading a pack of Orc warriors! The Shaman got off his surprise spell, which stunned the Sister Superior and left her open for a charge from the Orcs next turn (but luck! There was no next turn!).
Matriarch and Skink Priestess chase Guillame's killer into an clearing. Wait, what's that card over there?01-Jan-2010 19:16, Panasonic DMC-TZ3, 3.3, 4.6mm, 0.033 sec, ISO 100
During shooting, the Skink Priestess threw a Lightning Bolt at the Orc Shaman, but missed instead took of a corner of the building behind him. Three archers still in the building used from the beginning of the game for covering fire each fired on Squigs and took one each out of action! The Tilean Crossbowman, the Elf Ranger, and a Bretonnian henchmen performed this particular feat.
On the hill, bolstered by their missile support, Sisters Rowan and Amber as well as a Saurus henchman charged Squigs. All three of them took their Squigs out, making a total of six of the Squigs to go down in short order! The Augur took her Orc Archer opponent out of action, but Barnard still was unable to dispatch Skag, who would survive the battle.
This would end the heroes turn, and the game.
Had we been able to continue, the conclusion would have been very much in the air. There was a fairly nasty command group still in the center of the table, as well as some Orcs in the castle. The Shaman’s group was also in full force, and in a great position to charge two of the warband leaders, one of whom was stunned. Three of the five hero warbands had been making rout tests for most of the game, and one or more of us was overdue to miss a roll. All that said, the Dwarf and Lizardmen warbands were in pretty good shape, and the command group would have had a challenge making it off the board.
Regardless, this huge battle was a blast!