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Mordheim

Mordheim

Mordheim is a miniature skirmish game published by Games Workshop in 1999. It is by far my favorite miniatures game. In the remains of a city crushed by a comet, warbands of various races and nationalities attempt to lay claim to precious wyrdstone shards – the cursed but powerful remains of the comet that destroyed the city.

My gaming pals have been playing this game since its release, and we never seem to get tired of it. There are many different warbands and scenarios to play, and the campaign rules allow your warband members to improve with each battle. Over the years we have written some of our own scenarios and rules, and links to much of that material is below. Even though this game is now out of print, you can find all the rules online at the Specialist Games website, and we hope many others discover it!

Mordheim FIsh

New Scenarios

  • The Restless Dead, by Michael Weaver. This scenario if primarily for solo or cooperative play, with each warband searching buildings on the table independently and finding loot or undead.
  • Escape from Mordheim, by Jim Weaver (modifications by Michael). Yet another undead scenario (can you ever have enough?). This one is for multiple players playing cooperatively. Their warbands are scattered across the board, with undead entering the board every turn, and the object is to escape with their lives!
  • The Lost Chest, by Michael Stamps (with contributions by Michael and Jim Weaver). In my opinion, a vastly improved version of the “Hidden Treasure” scenario in the original Mordheim rules. A number of possible treasure chest locations are marked on the board – only one of the locations is the real one. Each player knows a few of the locations that are false. Mayhem ensues.
  • The Rat Race, by Jim Weaver. A number of Giant Rats have run off with a pile of loot in a rather gastronomical way.
  • A Stake in Time Saves Ryan, by Jim Weaver. A Priest of Morr is attempting to stake four new vampires all on his own, while the daddy vampire comes to their aid from across the board. Player warbands can choose from multiple goals.
  • Bug Hunt, by Michael Stamps. Mordheim meets Aliens. Not for the faint of heart.
  • Looting the Looters, by Micheal weaver.  Team up your warbands to stop a band of Orcs from getting a wagon full of loot loaded and off the table.
Mordheim FIsh

New Rules and Supplements

  • Undead Stats for Scenarios, by Jim Weaver. Since we tend to use undead frequently in our scenarios, this is a reference sheet for their Mordheim stats. We’ve included a few Warhammer undead types that may be toned down a bit for Mordheim. This is still a work in progress.
  • Mordheim Post Game Chart, by Michael Weaver. Now published on the Specialist Games Mordheim site! Good work, Michael!  Actually, Specialist Games Mordheim fan-published material is sadly nor more, but this link now goes to TableTop Geeks, who are hosting all of SGs past Mordheim content.
  • The Warpstones Belong to Us!, by Jim Weaver. A map-based campaign involving warbands for all four major Skaven clans competing with player warbands to find abnormally powerful wyrdstone shards. Under Construction!
  • Army Builder 3 Files for Mordheim, by Michael Kingsbury.  It didn’t seem that anyone had provided new army builder files for Mordheim that included anything other than the originally published warbands, so Michael K. took a stab at it.
  • The Dwarven Double-Barreled Pistol, by Jim Weaver.  A new weapon for Dwarf Treasure Hunters.

5 Comments

5 responses so far ↓

  • 1 Ashton Sanders // May 23, 2008 at 1:21 pm

    Haha some of those scenarios are hilarious. i’ll definitely be trying some of them out. This is a great pile of resources! Thanks a lot!

  • 2 jim // May 24, 2008 at 12:22 am

    Thanks Ashton! We visit your site regularly, so glad to return the favor. We have a lot more scenarios that we’ve been too lazy to write up – hopefully we’ll get more of them online before the end of the year.

  • 3 wyldhunt // Jul 20, 2009 at 5:37 am

    This is the best over-campaign ruleset I’ve found for Mordheim itself, especially the movement section. We’ve begun using it locally -my comments and our additions can be found at http://wyldhaunt.blogspot.com – thanks for creating these rules!

  • 4 jim // Jul 20, 2009 at 11:01 am

    Thanks! We are still playing that campaign; we’re about 60% through it at this point. We’ve made some tweaks that aren’t in the online document yet that I’ll get to you (and hopefully update the doc soon). I’ll get you my email address if you have questions or tweaks.

  • 5 Yitu // Nov 2, 2009 at 3:07 am

    Will try next time the restless dead :)

    Regards,

    Yitu

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