Ah, the dangers of assembling the walking dead! Click through to see some of the Vampire Counts models I’ve put together recently, along with a description of some of the gruesome injuries they inflicted on me.
My brother Michael has a new cooperative play scenario for us, “Looting the Looters”. We played this scenario with five players over the holidays, and Michael has played it with his gaming group as well. It is quite a bit of fun!
Mr. Kingsbury has updated some things for his ArmyBuilder 3 File found here.
Changes include:
- Addition of the Gunnery School warband from Nemesis Crown expansion
- Skaven warbands (Skyre, etc.) used for our Warpstone Campaign are included
- Several fixes to Adventurers warband from Karak Azghal setting
We finally started out Mordheim Campaign this past weekend! I am playing Bretonnians, my brother-in-law Michael Kingsbury is playing Lizardmen, and our friend Michael Stamps is playing the Adventurers from the Karak Azgal rules. In our first weekend of play, we got in six campaign turns and six combat scenarios. Continue reading »
I’ve just finished printing custom playing cards for our upcoming Mordheim campaign using card sheets purchased from PlainCards. Compared to purchasing blank business cards or name badge cards from the local office supply store, this approach has a lot to recommend it. The one challenge is getting the cards out of their sheets without damage, but with a little practice that isn’t hard. Pictured below are two finished decks: Lizardmen and Bretonnian.
I’ve been working on some extended campaign rules for Mordheim recently, and a first draft is complete. It’s a map-based campaign where player warbands will move through the areas of Mordheim attempting to collect a set of very powerful wyrdstone shards before Skaven NPC warbands beat them to it.
The campaign rules can be found here. The map above (click to see full size) was published by GW, but I have edited it for map-based campaign play.
In preparation for a Mordheim campaign, I’ve finished a couple of new scenarios. I have them over on google docs at the moment, as WordPress does not seem to like multi-column content in its pages very much.
The first scenario, The Rat Race, is a chase after a pack of giant rats that have run off with a pile of loot in a very, um, gastronomical way.
The second scenario, A Stake in Time Saves Ryan, is an affair involving a cocky priest, a bag of stakes, a bunch of vampires, a secret door, and general chaos.
Neither of these has been playtested yet! Hope to do so soon.
In addition, my friend Michael Stamps has a very deadly looking new scenario called Bug Hunt that involves warbands searching the area for aliens from a crashed vessel. If comets can hit Mordheim, why not a flying saucer or two? This scenario would be a great opportunity to use GW Tyranid or Starship Trooper miniatures.
Usually when I play Mordheim, I just get in a few days worth of games on holidays or weekends with gaming friends. This year I hope to run an extended Mordheim campaign for my friends. We mostly play cooperatively against monsters, so this campaign will be skewed towards that play style.
The basic idea will be a race to recover fragments of a particularly powerful wyrdstone node. The player warbands will be competing against four Skaven warbands, one for each clan. Of all the Warhammer races the Skaven are probably my favorite. I think it goes back to the Lankhmar novella with the underground city of the rats.
Here are the four assembled Skaven warbands, along with spare models to throw in as they recruit during the campaign. Lots of painting to do here; we’ll probably start playing before I get much done on that front.
These data files were created for Army Builder 3 by Michael Kingsbury. Thanks Mike!
If you find any problems or have questions about these data files, please let us know in a comment to this page.
Update, 2011: Our group is no longer using Army Builder for Mordheim, so these files are probably static at this point; perhaps someone else will take them over. Since we only used AB for Mordheim, and our campaigns increasingly have added items and rule modifications not covered in AB, we’ve gone to simply using tools like Open Office or Microsoft Word for building our rosters. You lose some of the automatic calculation of starting warband costs and warband ratings, but you gain complete control of what is on the printed roster and how it is layed out. TableTop Geeks also has an online Mordheim roster builder worth trying.

